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Section

Struct Section 

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pub struct Section {
    pub number: u16,
    pub root: String,
    pub fixture: Fixture,
    pub levels: Vec<Level>,
}
Expand description

A section of the course: its number, the directory (relative to the workspace) every path of its levels is relative to, a fixture shared by all of them, and the levels.

use shellgame::engine::prelude::*;

let section = Section::new(2, "level-2")
    .fixture(Fixture::new().dir("location-A"))
    .intro(intro("Práce se soubory", "Úvod."))
    .levels([level(1, "První").answer(exact("a")).solution("shellgame submit a")]);
assert_eq!(section.levels[0].id.to_string(), "2.0");
assert_eq!(section.levels[1].id.to_string(), "2.1");

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§number: u16

The section number.

§root: String

The section directory relative to the workspace: "" for section 0 (the workspace itself), "level-N" for the others.

§fixture: Fixture

Applied before each level’s own fixture.

§levels: Vec<Level>

The intro (N.0) and the levels, in the order they were added.

Implementations§

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impl Section

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pub fn new(number: u16, root: impl Into<String>) -> Self

An empty section. root is relative to the workspace.

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pub fn fixture(self, fixture: Fixture) -> Self

Add a fixture shared by every level of the section, applied before the level’s own.

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pub fn intro(self, intro: Level) -> Self

Add the section intro; it becomes N.0.

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pub fn levels<I>(self, levels: I) -> Self
where I: IntoIterator<Item = Level>,

Add levels; each gets this section’s number.

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pub fn get(&self, number: u16) -> Option<&Level>

The level with this number, if the section has it.

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pub fn section_root( &self, workspace: &Path, ) -> Result<PathBuf, ContainmentError>

The absolute directory every path of this section’s levels is relative to, with the containment rules applied: the workspace and level-N must not be symlinks.

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pub fn ctx<'a>( &self, level: &Level, workspace: &'a Path, cwd: Option<PathBuf>, home: &'a Path, ) -> Result<Ctx<'a>, ContainmentError>

The Ctx for checking one of this section’s levels.

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impl Clone for Section

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fn clone(&self) -> Section

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Section

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.