pub struct LaunchOptions {
pub shell: ShellKind,
pub binary: PathBuf,
pub devmode: bool,
pub state_dir: PathBuf,
}Expand description
What launch needs to know.
Fields§
§shell: ShellKindThe shell to start.
binary: PathBufThe game binary, usually std::env::current_exe(). A relative path is made absolute.
devmode: boolDefine the developer shortcuts in the shell.
state_dir: PathBufThe game’s state directory, where the fd-hook launcher is kept.
Trait Implementations§
Source§impl Clone for LaunchOptions
impl Clone for LaunchOptions
Source§fn clone(&self) -> LaunchOptions
fn clone(&self) -> LaunchOptions
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LaunchOptions
impl Debug for LaunchOptions
impl Eq for LaunchOptions
Source§impl PartialEq for LaunchOptions
impl PartialEq for LaunchOptions
impl StructuralPartialEq for LaunchOptions
Auto Trait Implementations§
impl Freeze for LaunchOptions
impl RefUnwindSafe for LaunchOptions
impl Send for LaunchOptions
impl Sync for LaunchOptions
impl Unpin for LaunchOptions
impl UnsafeUnpin for LaunchOptions
impl UnwindSafe for LaunchOptions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.