pub enum Start {
None,
Section(String),
Workspace,
}Expand description
Where the player is placed when the level starts.
Variants§
None
Nowhere in particular: the player stays where they are.
Section(String)
A directory relative to the section root ("" is the root itself).
Workspace
The workspace root, above the section: the game “home”.
Trait Implementations§
impl Eq for Start
impl StructuralPartialEq for Start
Auto Trait Implementations§
impl Freeze for Start
impl RefUnwindSafe for Start
impl Send for Start
impl Sync for Start
impl Unpin for Start
impl UnsafeUnpin for Start
impl UnwindSafe for Start
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.